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Jog Controls

Use the jog controls to move the machine by hand: to position your workpiece, set zeros, or check clearances.

Jog Panel Layout

Jog panel

The jog panel has:

  • XY buttons: move X and Y, including the four diagonals.
  • Stop button (red, in the middle): stops all motion right away. It is always available.
  • Z+ / Z-: move up and down.
  • A toggle: switches the Z buttons to A+ / A- for a rotary axis (only when your controller has an A axis).
  • Step and Feed: how far and how fast each jog moves.
  • Home: see Homing.
  • XY0 / Z0, corner buttons and Park: see Go To Zero & Park.

Step Sizes

There are three step buttons: small, medium and large. Tap a button to use it. Press and hold it (half a second) to open a list of every value in its range. Each button remembers the last value you picked.

Button Values in the list
0.1 0.01, 0.05, 0.1, 0.2 … 0.9
1 1, 2, 3 … 9
10 10, 20 … 100, 150, 200, 250, 300
Button Values in the list
0.01 0.001, 0.005, 0.01, 1/64, 0.02, 1/32, 0.03 … 0.06, 1/16, 0.07 … 0.09
0.1 0.1, 1/8, 0.2, 1/4, 0.3, 0.4, 1/2, 0.6, 5/8, 0.7, 3/4, 0.8, 0.9
1 1, 2, 3 … 10

Feed Rates

Each step button has its own feed rate and its own Feed list. Pick a rate from the list next to the step buttons. The defaults are:

Step button Metric Imperial
Small 500 mm/min 20 in/min
Medium 3000 mm/min 100 in/min
Large 6000 mm/min 200 in/min

The rate is for X and Y. Z jogs at half of it, and the A axis at a quarter.

Jog Modes

Step Jog

Tap a direction button to move one step.

Continuous Jog

Hold a direction button to keep moving. The machine stops as soon as you let go.

Diagonal Jog

The four corner arrows (↖ ↗ ↙ ↘) move X and Y together.

Keyboard and Gamepad

The default keys are:

Key Action
Left / Right Jog X- / X+
Up / Down Jog Y+ / Y-
Page Up / Page Down Jog Z+ / Z-

To change keys or set up a gamepad, go to Settings → Controls. There you can also set keys to switch between step sizes and to home the machine.

Keyboard jogging is off when your controller requires homing at startup and the machine is not homed yet.

Quick Zero

Double-click an axis card in the DRO to type a coordinate. Press and hold an axis card to zero it where the machine is. See DRO.

Homing

Homing uses press-and-hold so it can't start by accident:

  • Hold Home for about 1 second to home all axes. A bar fills while you hold.
  • Double-tap Home to split it into HX, HY and HZ. Hold one to home just that axis.

Not-homed indicator

When homing is set up on your controller and the machine has not been homed yet, the Home button pulses. It stops once homing finishes. If your machine has no homing, the button never pulses.

Pro: if a keepout zone is on, ncSender asks you to confirm before homing X and Y.

Go To Zero & Park

These buttons move the machine to a spot. They don't set one. Hold a button to move; a bar fills while you hold.

  • XY0: hold to go to work X0 Y0. Z rises to a safe height first. Double-tap to split it into X0 and Y0, each moving one axis.
  • Z0: hold to move Z to its work zero.

Setting zero vs. going to zero

These buttons go to a zero you already set. To set a work zero, press and hold the axis card in the DRO.

Corner Buttons

Hold Top-Left, Top-Right, Bottom-Left or Bottom-Right to move to that corner of the machine's travel.

Park

Hold Park for about 1 second to go to your saved parking spot. Z rises to a safe height first.

To save a parking spot:

  1. Jog to the spot you want.
  2. Double-tap Park. The button changes to Save.
  3. Tap Save. It shows Saved, then goes back to Park.

If you don't tap Save within 6 seconds, the button goes back to Park without saving.

If no spot is saved yet, holding Park shows Parking Location Not Set with these same steps.

Parking Location Not Set

Homing Requirement

  • XY0, X0 / Y0 and Z0 always work when your machine has no homing. When homing is set up but the machine is not homed, holding one shows the Machine is not homed prompt first. Choose Continue to move anyway or Abort to stop.
  • Park and the corner buttons need homing. They stay off until the machine is homed, and they never work on a machine without homing.

Pro: jogs stop at the edge of the keepout zone.